@startuml
sprite $mars_double [48x48/16] {
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000000000000000000DFFFFFFFFFFFFFFFFFF70000000000
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}


!define FA5_MARS_DOUBLE(_alias) ENTITY(rectangle,black,mars_double,_alias,FA5 MARS_DOUBLE)
!define FA5_MARS_DOUBLE(_alias, _label) ENTITY(rectangle,black,mars_double,_label, _alias,FA5 MARS_DOUBLE)
!define FA5_MARS_DOUBLE(_alias, _label, _shape) ENTITY(_shape,black,mars_double,_label, _alias,FA5 MARS_DOUBLE)
!define FA5_MARS_DOUBLE(_alias, _label, _shape, _color) ENTITY(_shape,_color,mars_double,_label, _alias,FA5 MARS_DOUBLE)
skinparam folderBackgroundColor<<FA5 MARS_DOUBLE>> White
@enduml